The next problem I want to highlight is another that, again, is probably incredibly unfair of me. I’d honestly have preferred there to be some sort of middle ground between the two, but it’s extraordinarily rare for The Witcher 3 to find that sweet spot. Even on higher difficulties, fights are usually too hard or too easy, particularly if you get good at abusing the various oils, potions, and bombs at your disposal (which, in all fairness, is pretty important on those higher difficulties). What was previously a fight for my life suddenly turned into just another slog against a monster with a big health bar, and that’s what tends to happen. I went off, completed some other side quests, gained one level of experience, trotted on back, and utterly murdered the poor thing with nary a scratch. Sometimes he just wants to laze around in his underwear. Still, I gave up on it after a dozen or so attempts and resolved to come back later. This was fun! Frustrating, because of the slightly finicky timing on dodges and the slightly unexpected way hitboxes work, but it was a genuinely challenging fight, and I relished that. This led to a tremendous, titanic fight, where the huge flying bastard landing even a couple of blows on me would basically end my monster-hunting career permanently. One monster hunting quest had me taking down a griffin (or gryphon, or whatever), and the quest was a few levels higher than me. It’s also really, really level dependent, which is also a bit disappointing. And you’ll get used to the way combat works pretty quickly, at least when compared to how long the game actually is. A Dark Souls comparison is obviously hugely unfair, because that’s a game based around pitch-perfect hard-as-nails combat, but The Witcher 3 rarely feels particularly challenging once you get used to the way combat works. Once you’ve taken on one group of bandits or one pack of drowners, you’ve taken them all on this certainly isn’t Dark Souls, where total care and attention needs to be paid to every single movement you make. Sometimes he wants to be painted like one of your French girls.īut that still doesn’t change the fact the combat isn’t really in-depth enough for the length of the game. So, yeah, it’s entirely possible that I got fed up with the combat a lot faster than you might. You might play The Witcher 3 in stints of a couple of hours, over a month or two, while I was going through it in 10-12 hour sessions. Basically, when we have to review a game – especially a long, long game – we have to marathon it to get a review done in a timely fashion (no jokes, please), which means we’re not quite spending the amount of time per session as other people would. This point might actually be a little unfair, and tied into the Reviewer’s Curse. The fact that I was completely bored with most of the game’s mechanics and systems around, ooh, 30 hours in, was a bit more problematic. My playthrough of The Witcher 3 took me about 80 hours, which is hardly unheard of for a giant, open-world RPG. I no longer get 10 FPS on the main menu or in cutscenes, for instance, which is the sort of thing you definitely want fixed.Īnd there are a lot of things it does right, too! Most of the characters are fun to interact with, the main story is decent enough, there are some fantastic set-pieces, there are loads of genuinely excellent side-quests, the world has been designed with a lot of love and attention to detail, and – if you turn off all UI helpers and quest markers and Location of Interest identifiers and so on, and don’t check your map – it’s an utterly fascinating world to, quite literally, get lost in.Īnd if he’s not naked, then he’s often shirtless.Ĭhrist, I’m bad at this “slagging off The Witcher 3 stuff”, aren’t I? Alright, let’s actually get started. Okay, some of those patches broke more bits of the game, but the dev team have done a really good job of actually supporting the PC version, and it’s come along leaps and bounds over the past couple of months. The inventory has been rejigged, there are now storage chests for excess gear, crafting is slightly less annoying than before, fewer quests are horribly broken, etc. CD Projekt RED have done a fine, fine job of patching up The Witcher 3 since launch, and what was initially a slightly rough PC version has been polished up quite a lot since then.
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